/*
hook.Add("Think", "CloudCover", function()

	if(SERVER) then return end

	if(string.sub(game.GetMap(),1,2)!="lk") then return end
	
	if(!NextCloud or NextCloud<CurTime()) then	
	
	local windspeed = math.random(400,600)
 	local vOffset = Vector(-8000+math.random(16000),-14000,-6000+math.random(13000))
	local Vel = Vector(0,windspeed,0)
	local cloudemitter = ParticleEmitter( vOffset )
	
		for i=0, (13) do
			local Pos = VectorRand():GetNormalized()*(Vector(1,1,1)+Vel:GetNormalized())*math.random(3000,6000)
		
			local particle = cloudemitter:Add( "particles/smokey", vOffset + Pos)
			if (particle) then
				particle:SetVelocity( Vel )
				particle:SetLifeTime( 0 )
				particle:SetDieTime( 28000/windspeed )
				particle:SetStartAlpha( 70 )
				particle:SetEndAlpha( 70 )
				particle:SetStartSize( 6000 )
				particle:SetEndSize( 6000 )
				particle:SetRoll( 0 )
				particle:SetRollDelta( 0 )
				particle:SetColor( 255 , 255 , 255 )
				particle:SetAirResistance(0)
			end
		end
		
	cloudemitter:Finish()
	
	
	NextCloud = CurTime()+15
	
	end

end)
*/